Game Synposis

Beyond Contact is a fiercely formidable survival game, inspired by the art and style of pulp science-fiction comics, the moral dilemmas of contemporary science-fiction films, and the unforgiving gameplay of survival genre classics.

Taking place on the often mysterious and always deadly, procedurally-generated, alien world of Ketern, Beyond Contact features exploration and discovery, a robust system of research and crafting, intuitive base building and defense, farming and creature feeding, narrative-driven objectives to save the inhabitants of the planet, and enough flora, fauna, extreme weather, and environmental hazards to kill even the toughest players 1000 times over.

Developer
  • Playcorp Studios
Publisher
  • Deep Silver
Project Status
  • Released
Release Date
  • 2021 (Early Access)
Platforms
  • PC
  • PlayStation (Unreleased)
  • Xbox (Unreleased)

Key Accomplishments

As a senior software engineer, I was responsible for working closely with designers and artists to develop accessible tooling and engaging gameplay experiences. Most importantly, I accomplished the following:

  • Developed several large systems using data-oriented design, DOTS, ECS, and Burst
  • Developed and applied a suite of modular, entity-agnostic AI systems including perception
  • Established and applied clear patterns for implementing editor windows using UI Builder
  • Reworked pre-existing systems to address chronic stability issues and limited configuration
  • Ran several presentations explaining how to develop flexible data-driven systems that scale
  • Provided support, direction, and insight for engineers working on a variety of game systems
  • Formalised our engineer offboarding process to ensure an effective handover of knowledge

As a lead designer, I was responsible for designing gameplay systems and managing design initiatives and resources to maximise the commercial potential of the game. Most importantly, I accomplished the following:

  • Designed, scheduled, and implemented large features and prototypes
  • Revitalised creature combat archetypes and AI under strict resource and time constraints
  • Designed systems in a uniquely holistic way that led to easy planning and assessment
  • Evangelised the work of the design team to gain teamwide investment and engagement
  • Pitched, planned, and executed initiatives to improve project engagement teamwide
  • Introduced tailored surveys to improve feedback loops and enrich the development pipeline
  • Streamlined and simplified project management practices and tools for all developers
  • Successfully reintroduced abandoned tools and strategies including calendars and epics
  • Established clear and concise documentation to aid onboarding, playtesting, and tool usage
  • Became an advanced user of tools such as Jira, Confluence, Google Workspace and more
Roles
  • Lead Designer
  • Senior Software Engineer
  • Software Engineer
  • Associate Designer
Managers
  • Chris Mosely
  • Emad Khezri
Technologies Applied
  • C/C++
  • C#
  • Unity
  • DOTS (ECS, Burst, Jobs)
  • Git
  • Jira
  • Confluence
  • Google Workspace
  • In-house tools

Play Now

Ripped apart by an onslaught of dark rifts, Ketern’s once-thriving biomes are being overtaken by dangerous hazards and chaotic weather fallout. Do you have what it takes to survive?

PC