Game Synposis

The World in My Attic (working title) was Defiant Development’s next big step in evolving their tried and true living board game designs. It was targeting PlayStation 4, Xbox One, Nintendo Switch, and PC (with the potential to expand into next-gen consoles.) Before it’s cancellation, the game’s development passed through pre-production. During this time, the procedurally generated world and it’s inhabitants were the primary focus. A multitude of systems were explored and iterated upon as we worked towards our shared vision of the game.

Developer
  • Defiant Development
Publisher
  • Defiant Development
Project Status
  • Cancelled
Release Date
  • NA
Platforms
  • PC
  • PlayStation 5
  • PlayStation 4
  • Xbox Series S/X
  • Xbox One
  • Nintendo Switch
  • Mac

Key Accomplishments

As a gameplay and AI programmer, I was responsible for working closely with designers and artists to develop the core game mechanics. Most importantly, I accomplished the following:

  • Leveraged lessons learned during the development of Hand of Fate 2 in designing the foundational systems underpinning AI and combat
  • Designed, developed, and applied several AI systems including behaviour trees, influence maps, combat directors, squad directors, actors, and utility systems
  • Designed and developed several enemy archetypes and AI companions alongside a wide variety of actions and behaviour states
  • Designed and developed the simulation backend for managing the game world and it’s inhabitants
  • Worked alongside artists, designers, and programmers with ease and responded to constructive criticism and feedback with an open mind in an effort to learn and grow
Roles
  • Software Engineer
Managers
  • Dan Treble
  • James Scott
Technologies Applied
  • C#
  • Unity
  • SVN
  • Upsource
  • Jira
  • In-house tools