Zombie Anarchy is a free-to-play real-time strategy and base building game developed for iOS, Android, and Windows 10. The core game loop consists of two components: (1) developing a stout base of operations which includes defence, utility, and economic buildings, and (2) raiding other player bases or scavenging zombie-infested areas for the materials required to upgrade your base and survivors. Narrative is delivered through a series of quests, which introduce new survivors for the scavenging team, and reveals new tools, technologies, and buildings that increases the player’s chances of survival. Return to play is incentivised via narrative, leaderboards, leagues, achievements, daily quests, and rewards; players are also treated to special, seasonal, and periodic events, challenges, and rewards.
Game Synposis
Developer
- Gameloft
Publisher
- Gameloft
Project Status
- Released and retired
Release Date
- 2016
Platforms
- Android
- iOS
- Windows Phone
- Windows Apps
Key Accomplishments
As a gameplay and AI programmer, I was responsible for working closely with designers and artists to develop the core game mechanics. Most importantly, I accomplished the following:
- Demonstrated a passion for developing fun and polished gameplay features and therefore assumed responsibility for the path finding, artificial intelligence, game camera, and Lua scripting systems
- Contributed to a wide variety of game systems including the combat mechanics, base building, gacha, tutorials, matchmaking, map management, events, economy, leaderboards, and leagues
- Provided a framework for designers to script a variety of quests, cinematics, and tutorials using Lua
- Responded to rapidly evolving game specifications and provided creative, inexpensive, and practical solutions to artificial intelligence problems under tight deadlines
- Actively contributed to the design of the game, including its core mechanics, throughout the course of the project
Roles
- Junior Software Engineer
Managers
- Andriy Doroshcuk
Technologies Applied
- C/C++
- Objective-C
- Python
- Lua
- In-house game engine
- SVN
- Upsource
- JSON
- HTML/CSS
- Jira
- Confluence
- Hansoft
- In-house tools